Technical Specifications
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Armor: 0
Hull: 2
Speed: 3
Altitude: High
Tonnage:
Price:
Crew: 3 + 3 + 22
Bridge: C,H,T,S,O
Deck: 2
Maneuver: 2
Gunners: 9
Marines: 1 + 9
Armament:
3 9pdr (aft)
2 1pdr HRC (bow)
1 1pdr pom-pom (bow tower)
1 tether mine
Scenario
After receiving her commissioning pennant, the Viper's first action was defending a British convoy from an Oenotrian raider:
June, 1889
Lt Cdr Mitchell's first priority is to make sure that the merchant vessels he is escorting successfully reach the city of Haatt. However, he has been schooled in the Royal Navy tradition of Nelson, and the opportunity to engage the enemy can not be passed upon.
In a high risk, high reward scenario, Mitchell decides to risk splitting his convoy and engaging the Oenotrian's on his own, knowing that should he fail to stop the Oenotrian the convoy maybe lost.
Setup
Use either board, ignoring terrain, the encounter takes place over the dry sea bed between Syrtis Major and Haatt.
The Oenotrian enters from the Northeast corner of the board. The British enter from the Southwest corner of the board. The convoy is off the south edge of the board.
Oenotrian Squadron
1 Endtime (screw galley)
British Squadron
1 HMS Viper (converted Small Bird screw galley)
Game Length
10 turns
Special Rules
The HMS Viper is undermanned and has no marines aboard (they planned to pick up the Marines in Haatt).
Victory Conditions
The British must capture, destroy, drive off, disable, or otherwise prevent the Oenotrian from exiting the Southern edge of the game board. If the British ship is captured, disabled, or destroyed the Oenotrian player automatically wins.
The stats for the HMS Viper and scenario details are ©2014 by Joseph Boeke, and based on Matthew V. Jessick's battle report: A Naval Report
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